REAL ARTIST DPNT PLAY VIDEOGames!!!111!!
2025, PC VIDEOgame
REAL ARTIST DPNT PLAY VIDEOGames!!!111!! is a postapocaliptic simulator game where you UNCOVER THE STORY of a young girl BY GOING THROUGH her abandoned PC.
Here, the COMPUTER SERVES AS a grave.
And simultaneously, a universe.
FROM THE"CROSSWORD" EXHIBITION, MANIFESTO GALLERY, sarajevo, BA 2026 ©
DOUBLE CLICK TO ENTER (GALLERY OF THE VOID)
2025, PC VIDEOgame
Only space. Empty, sterile, yet pulsating. A gallery without narrative, without a curator. The walls are silent, yet trembling. Sculptures made of geometric forms float, collapse, and convulse. Some remain in constant motion, while others are frozen in a moment of pain. Everything occasionally begins to shake: the screen, the room, you.
The game pushes you away from itself. It glitches, offers no instructions, no clear topology, no map. Constant restarting is required in order to progress.
It does not want to be found. It hurts.
vr game (official download non available)
FIRST INSTALLMENT SPONSORED AND REALIZED WITH GOETHE INSTITUTE, GROUP EXHIBITION "A PLACE OF CONFIDENCE", SARAJEVO, BA (2025) ©
Memorium
2025 / VR installation
A digital monument dedicated to young girls who lost parts of their childhood through unsafe digital environments, inadequate protection systems, and unregulated spaces within online multiplayer worlds and metaverses. The work draws a parallel between the vulnerability of girls in virtual spaces and the historical loss of childhood experienced by girls within traditional Balkan social environments.
Through a VR installation, I offer three minutes of silence and isolation. During the duration of the song, the viewer enters a small digital grave THAT ACTS AS an oasis of a lost heart, preserved like a forgotten music box.
Complementing the “Memorium” space inside the VR headset is a site-specific white dress, suspended between movement and stillness, frozen in time alongside childhood drawings. Together, these elements create a physical cave of preserved memories where innocence, vulnerability, and absence coexist.
The soundtrack accompanying the shattering of the digital heart is the traditional Balkan folk song “Sejdefu majka buđaše” (“Mother is waking Sejfeda”), a melancholic song about a young girl’s departure into an arranged marriage. It portrays the loss of youth, first love, family, and personal freedom as she is sent into the hands of a stranger.
By connecting this traditional narrative with contemporary digital realities, the work explores a collective, transgenerational trauma surrounding the ways girlhood is interrupted, controlled, and taken away.
NOAH’S ARK
2025, PC VIDEOGAME
This is not salvation. This is a procession toward the grave.
In THIS GAME, the OLD tale of divine mercy is transformed into an interactive path of death, where you, as a Noah THE stickman — INSTEAD OF SAVING ANIMALS AND TAKING THEM ON A BOAT, RUN AWAY TOWARDS YOUR OWN GRAVE.
God has been killed, as has meaning itself.